Disney Sorcerer's Arena

Worked on DSA for over four years, from prototype to launch and beyond. It was an honor to collaborate with Disney/Pixar. As part of the UI/UX team, I led visual style, iconography, and UI/UX updates.

Early days

It all began with a prototype. As the game evolved over the years, I helped shape its visual direction and overall user experience. Here are a few images of that journey:

User Interface

Through several updates, the game evolved into a cleaner UI. I designed new iterations, created style guides and docs, provided feedback, and supported implementation in Unity.

Icon Libraries

Led visual direction for icon libraries and illustrations. Designed thousands of icons, used in 3D, trailers, marketing, and the board game. Built a scalable system for designers to expand upon.

Ability Icon Guidelines

Helped define the ability icon style and rules, creating a clean, easy-to-read system with bold shapes and colors, optimized for small screens. Here are a few of my favorite icons.

User Experience

Titans Raid was a major update, introducing 4 bosses and a new camera view. Led UI/UX from wireframes to final UI and implementation, collaborating with cross-functional teams.

I also contributed to other areas of the game through wireframes and prototypes, refining features and enhancing the user experience. Here’s a small showcase.

Backgrounds and other illustrations

I also had the pleasure of contributing to multiple background illustrations, some for UI screens, others for new events and special offer backgrounds, with some turned into 3D.

© Disney/Pixar all rights reserved.

© All rights reserved.

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