


Sci-fi Game
(Unreleased)
Led UI/UX and visual design to improve the overall player experience. Created style guides, mockups, and wireframes, ensuring quality and consistency across the game and supporting materials.
Research
Started doing research and creating mood boards to capture the project’s vision, reflect genre trends, and inspire the team with visuals and color palettes.


Style guide
Responsible for creating a style guide detailing the color palette, color theory, and guidelines for fonts and UI/UX design elements. Here’s a small example of some pages.





Icon design guidelines
After researching contemporary games, created an icon style guide to establish a foundation for main icons, ensuring consistency and helping other designers expand the library.



Visual style direction
Created “posters” to showcase the visual style and atmosphere, guiding UI development and inspiring marketing assets. Also contributed with motion graphics examples using AE.


User interface
Created designs and guidelines focusing on readability, user experience, and incorporating sci-fi elements into the UI. Collaborated with feedback on visual direction and final implementation.
Store redesign
Redesigned the in-game store, increasing sales by 50%, improving player experience and monetization. Delivered mockups, prototypes, and feedback while collaborating closely with a cross-functional team from start to launch.




These are a few pages added to the style guide, showcasing color usage for key areas, balance, and consistency, along with UI color blindness testing for accessibility.
Additional Screens
Other examples of mock-ups guiding the game’s visual design, ensuring consistency with the team and vendors, and providing direction and feedback on motion graphics and implementation.
Victory and Defeat
Worked on victory and defeat screens to enhance player experience by rewarding players. Led visual direction, created mockups and vector graphics, and collaborated with Stephen Anadon on motion graphics and implementation feedback.
UX wireframes
Some UX wireframe explorations for key features in the game, aimed at improving functionality and user experience.
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